Say Cheese to The World Maya, mental ray, Photoshop, ZBrush September 2010
During the process of this image i encountered serious technical and non-technical issues. anyway, it was a nice journey!
sculpting and most of the textures are done and hand-painted with Mouse. the inspiration comes from a painting i stopped by accidentally. i used maya for the base meshes, ZBrush for sculpting and texturing, mental ray for rendering, Photoshop for texturing and post-production, Shave and Haircut and pHairTK for the fur. there are roughly 13 million hair prims divided into five hair systems.
a huge thanks to Massimo Righi for his awesome tips, the more i look at his artworks the more secrets i find
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